Aidan Moisan

Game Developer

Projects

Games 🎮

Shooters / Puzzle / Survival / Mobile

From mystical spellcasting in Phantasia to survival horror in 2140. Explore my rich worlds of hand crafted gaming experiences.
Journey through escape rooms. Battle mutants. Challenge friends in local multiplayer, try single player Arcade Games. And More!

Clips & Trailers 🎞️

Gameplay / Cinematics / Trailers / Shorts

View a catalogue of Trailers. Edited clips. Gameplay, and Instructional Footage.
Most games have been created alongside behind the scenes clips.
Along with more polished clips for advertising and marketing.

Art Station 🎨

Modeling / Animating / Texturing

Here you'll find some works in progress, full projects, renders, behind the scenes, collaborations, and more.
Mostly including higher quality static renders.

About Me

Hello 👋
My name is Aidan,

I am a versatile Canadian developer and programmer, passionately dedicated to the multifaceted world of Game Development 🍁🎮
My expertise shines in Unity development, where I blend 6+ years of programming prowess with lifelong artistic creativity.

Currently, I'm proud to be working Full-Time with two local game development studios, bringing innovative gaming experiences and technical tools from concept to production. ⛏️

My proficiency spans the entire development spectrum - Programming, Art, Animating, Design, Debugging, Profiling, Recording, and Marketing - ensuring a holistic approach to game creation.
This comprehensive skill set has enabled me to successfully complete and present 10 Game Jams and an array of commercial projects, each bringing unique challenges and creative solutions.
From Mystical Spellcasters to Stealth Ops, 3D Arcade Controls to Mobile, and 2D to VR, I delight in the challenge of bringing my own animated characters and objects to life, instilling them with personality and purpose.
My skill set allows me to craft not just digital entities, but vibrant, interactive worlds.



Contract Game Dev & Software Dev

Let's Get In Touch! ☎️

Resume

Aidan Moisan

Game and Software Developer

Innovative Software Developer who strives to blend high quality visual art and programs with a neat, detailed, and comfortable structure.
My years of hands-on experience, from designing and developing initial concepts to delivering polished final products, have allowed me to refine my skills as a well-rounded Game Developer
From working as a contracted Artist to evolving into a Software Developer, I have honed my ability to integrate high-quality visual art with structured, efficient programming.

Skills

  • Languages
    • C# / Python / JS / HTML / CSS / C++
  • Technologies
    • Unity / Blender / FMOD Studio / Photoshop
  • PM Tools
    • Clickup / Notion / Trello / Miro
  • VCS
    • Git / Github

Education

Self taught software developer

2019 - Present

Online Studies and Certifications

6+ years of hands on experience

Outside Interests

My biggest interests outside of developing games includes.

  • Co - Operative team projects. - Game Jams. Cooking Classes. Team sports.
  • Hiking and Camping in the popular crown locations of BC.
  • Playing guitar and tinkering with various instruments.
  • Creating derivatives of other artist's works. From Tattoos to Pixel art to Famous crafts.

Professional Experience

Indie Developer Icon

Indie Dev / Contract Dev

2018 - Present

Steam / Itch.io / Elixir Platform / Unity / Unreal / Make.com

  • Contracted as Lead Software Developer for Local Calgary game studios
  • Published 10+ games. Majority of them being In-Person Game Jams. Presented in person.
  • Experienced in Networking and Blockchain programming
  • Volunteer Speaker at University of Calgary. Gamers Minds Camp
  • Built communities around my Multiplayer Play to Earn Games. Sold 1000+ Copies of my main project 2140
  • Experience porting games over to multiple devices. From Console, Windows, Mobile, Arcade, VR, and more.
  • Placed 400 / 10, 000 submissions in my first Game Jam
  • Created artwork for large communities. Up to and above 40,000 members
Studio Orbit Icon

Studio 0rbit - Tetrascape

2022 - Present

Software Developer

  • Official Minecraft Partnered Team
  • Programmer for large scale marketplace packs
  • Resource Pack developer, including 3d modeling, animating, texturing, and implementation
  • Automation developer for large scale projects and communities
  • Responsible for Interacting and Debugging with a large community of Marketplace consumers
Studio Orbit Icon

Fortress Games

2024 - Present

Senior Game Developer / Lead Developer

  • Lead Developer for Fortress Games Main Title. Zero State Agent
  • Responsible for a majority of the mechanics and systems from early stage prototype to Demo and Teaser Trailer release
  • Acquired experience leading a repository and version control for the Team
  • Been given the opportunity to represent the Studio at multiple conventions
  • Introduced the Team to Workspaces and Collaborations