Projects
Games 🎮
Shooters / Puzzle / Survival / Mobile
From mystical spellcasting in Phantasia to survival horror in 2140. Explore my rich worlds of hand crafted gaming experiences.
Journey through escape rooms. Battle mutants. Challenge friends in local multiplayer, try single player Arcade Games. And More!
Clips & Trailers 🎞️
Gameplay / Cinematics / Trailers / Shorts
View a catalogue of Trailers. Edited clips. Gameplay, and Instructional Footage.
Most games have been created alongside behind the scenes clips.
Along with more polished clips for advertising and marketing.
About Me
Hello 👋
My name is Aidan,
I am a versatile Canadian developer and programmer, passionately dedicated to the multifaceted world of Game Development 🍁🎮
My expertise shines in Unity development, where I blend 6+ years of programming prowess with lifelong artistic creativity.
Currently, I'm proud to be working Full-Time with two local game development studios, bringing innovative gaming experiences and technical tools from concept to production. ⛏️
My proficiency spans the entire development spectrum - Programming, Art, Animating, Design, Debugging, Profiling, Recording, and Marketing - ensuring a holistic approach to game creation.
This comprehensive skill set has enabled me to successfully complete and present 10 Game Jams and an array of commercial projects, each bringing unique challenges and creative solutions.
From Mystical Spellcasters to Stealth Ops, 3D Arcade Controls to Mobile, and 2D to VR, I delight in the challenge of bringing my own animated characters and objects to life, instilling them with personality and purpose.
My skill set allows me to craft not just digital entities, but vibrant, interactive worlds.
Contract Game Dev & Software Dev
Let's Get In Touch! ☎️
- LinkedIn: https://www.linkedin.com/in/acemoisan/
- Discord: acemoisan#6982
Resume
Aidan Moisan
Game and Software Developer
Innovative Software Developer who strives to blend high quality visual art and programs with a neat, detailed, and comfortable structure.
My years of hands-on experience, from designing and developing initial concepts to delivering polished final products, have allowed me to refine my skills as a well-rounded Game Developer
From working as a contracted Artist to evolving into a Software Developer, I have honed my ability to integrate high-quality visual art with structured, efficient programming.
Skills
- Languages
- C# / Python / JS / HTML / CSS / C++
- Technologies
- Unity / Blender / FMOD Studio / Photoshop
- PM Tools
- Clickup / Notion / Trello / Miro
- VCS
- Git / Github
Education
Self taught software developer
2019 - Present
Online Studies and Certifications
6+ years of hands on experience
Outside Interests
My biggest interests outside of developing games includes.
- Co - Operative team projects. - Game Jams. Cooking Classes. Team sports.
- Hiking and Camping in the popular crown locations of BC.
- Playing guitar and tinkering with various instruments.
- Creating derivatives of other artist's works. From Tattoos to Pixel art to Famous crafts.
Professional Experience
Indie Dev / Contract Dev
2018 - Present
Steam / Itch.io / Elixir Platform / Unity / Unreal / Make.com
- Contracted as Lead Software Developer for Local Calgary game studios
- Published 10+ games. Majority of them being In-Person Game Jams. Presented in person.
- Experienced in Networking and Blockchain programming
- Volunteer Speaker at University of Calgary. Gamers Minds Camp
- Built communities around my Multiplayer Play to Earn Games. Sold 1000+ Copies of my main project 2140
- Experience porting games over to multiple devices. From Console, Windows, Mobile, Arcade, VR, and more.
- Placed 400 / 10, 000 submissions in my first Game Jam
- Created artwork for large communities. Up to and above 40,000 members
Studio 0rbit - Tetrascape
2022 - Present
Software Developer
- Official Minecraft Partnered Team
- Programmer for large scale marketplace packs
- Resource Pack developer, including 3d modeling, animating, texturing, and implementation
- Automation developer for large scale projects and communities
- Responsible for Interacting and Debugging with a large community of Marketplace consumers
Fortress Games
2024 - Present
Senior Game Developer / Lead Developer
- Lead Developer for Fortress Games Main Title. Zero State Agent
- Responsible for a majority of the mechanics and systems from early stage prototype to Demo and Teaser Trailer release
- Acquired experience leading a repository and version control for the Team
- Been given the opportunity to represent the Studio at multiple conventions
- Introduced the Team to Workspaces and Collaborations